Dev Blog #2

In the last dev blog I showed a drone based game that I’m working on. Turns out it’s a very promissing idea. So I have continued developing basic commanding functionality through touch inputs and improved the overall look with some effects. Doesn’t look too bad I think:

I have also added a project under a working title “DronAR” to the website. You can track the progress there. Development is going well and I’m planing to publish to the Android App store within the next few weeks. The first version will be simple and there won’t be much additional content than what you’ve seen in the video above. But I will update based on feedback and I have some more modes in mind that I want to add. So stay tuned.

I will also upload two tutorials soon. One for Object Pooling and one for the Burst Compiler. Both helped me a lot in DronAR since I need to display a big amount of drones on-screen. And as you may have already guessed mobile platforms tend be slower than your usual PC. Luckily the Burst Compiler and in extension the Job System, provides an easy solution to gain a lot of processing power for batch processing all of my drones movements. It’s also good practice to get familiar with those concepts. You will need to use them sooner or later, if you handle alot of objects or calculations.

Anyway that’s all for now. My people need me.

Related Projects

DronAR was a mini-project that resulted from my research into the implementation of swarm mechanics in Unity. It’s a mobile game similar to “Drone Swarm” by Stillalive Studios. The game...